Today i started to do some basic modelling so i have something to show for the weeklies, and also to make sure I'm heading in the right direction. Was a really fun start to the project, and also the reference research made me want to go to New York even more. Here is some reference i used, and then a little video showing the model. one thing i am thinking of doing, is adding more bends to the hand rails, to break up the repetition, and to give a more lifelike/stylised feel.






Early building concept



One thing i have always looked into incorporating into my modelling, is working with modular models.
I feel like this method of working would be a new challenge when creating the buildings, and also speed up the process of the workflow.
I found some links on how to create a modular work flow, and i am excited to get the go ahead with art style, and start creating some building fronts.
http://www.philipk.net/tutorials/modular_sets/modular_sets.html


The latest project we have been given, is to work on DEEP.  DEEP is a film that a Tutor has been creating for a few years, and is now incorporating it into our practical brief. The good part about the project is that it contains many art and production styles. This means each student gets the chance to work on a style that they enjoy, and want to improve.
I have chosen to work in the 3D modelling side of the film, and more specifically been given a scene that involves modelling a city scape style environment.

The first thing i have done, is gather some reference and different art styles ready to take into the next weekly meeting so i can get feedback on exactly which direction i need go. Here are a few screen shots from my Pinterest, which i am using for inspiration, and will continue to use throughout the project.