Here is it, the final animation. throughout the whole project, i was in charge of using the clips sent by my team, and updating the animatic for the weekly presentations. once it was all finished, and after all the chopping up of clips for the animatic, i noticed the sound wasn't quite right and didn't flow as well as it could. so i got the group to find some appropriate sound clips in which i could take into Premier to align with the final animation.

http://www.youtube.com/watch?v=PLXUOYbECJA


Overall i think the animation looked good. The style worked with the software we were using, it got some laughs, and we were all sufficient in flash to make the animation work smoothly and look like 1 movie, not 1 movie with the different animation styles. I was very happy with the communication and moral with my group, and felt that there wasn’t a weak link in terms of skill or effort. The project was a fun way to kick start year 2, and i look forward to having the strict weekly deadlines with other projects throughout the year. After talking with the group, i think one thing we would definitely change, is the amount of crit sessions we attended as a group and try to get more lecturer feedback to prevent miss communication. When it comes to laughter, one persons gag may not make another person laugh, but i feel more constructive feedback on a broader level would of helped with our development, and given more confidence through the team. 
Week 4 and were constantly updating the clips from the animatic with our finished animations.
Heres my 3rd week contribution. all that i have left to animate before next week, is the bear transition, the bear going into the mouth, and re align all the sound.

http://www.youtube.com/watch?v=JBzFjZmuFas
When we presented our animatic, we got pretty good feedback from the class, and from Andy. One thing that came up a lot was everyone felt there were too many camera changes, and it became confusing to tell which kid was which. Although we knew this would become clearer later on, with things like colour and sound, we still wanted to make sure we weren’t animating and doing certain shits that were unnecessary. Although that was the case, once the unnecessary shots were removed, and colour was added, we were given the go ahead to just begin animating.

Here is an animation test that i did, ready for next weeks review. it's the scene where the toy gets shoved in the mouth. 

we eventually made all the amendments to our story board, and went with Carls drawings. The reasons for this are because we know we are going to use flash, and Carls drawings are better suited and will be faster to animate when we get to that stage in the development. 

here is the animatic that we have done for our week 1 deadline. 

Here's my storyboard idea. hopefully the group like it, and theres something in here we can incorporate into the final idea.








We have an idea! After meeting up just before our first weekend on the project, we generated the idea based on the term ‘you are what you eat’. We instantly loved the idea and started running through all kinds of ways in which that could be humorous. The best way to display that, we thought would be to have the normal tendencies of a baby, or toddler, to just put its toys in its mouth, resulting in the child morphing into it. Also incorporating the competitive, and selfishness of a child, in wanting to have whatever toy the other children have, which would mean that each child would be constantly one upping whatever the other toddler had eaten. time to spend the weekend storyboarding.
 
First project of the year!!!          

 "Funny in 15"

Our task was in random groups of 3, to produce a 15 second animation with the sole purpose of evoking laughter. The task guidelines other than that it had to be funny, and no longer or shorter than 15 seconds, were very broad. We could use any type of animation, be that stop motion, CG or 2D. Firstly after finding out my group (Carl, Paris, and I) we got together straight away and started coming up with ideas, things we personally found amusing, and things we thought were universally funny.

After some broad ideas were developed, we started to filter out the not so good ideas, and restricting ourselves to what ideas would fit within 15 seconds. A strong idea that we ran with for a while, were to do an animated version of ‘1 liner’ jokes, told by comedians such as Jimmy Carr and Milton Jones. Although we found this idea quite interesting, we decided that it wouldn’t turn out to be the most effective use of 15 seconds, and wanted to come up with a more original idea and not just animate an existing joke.

Here's some links to the kind of thing we were thinking 




revisited an old shield i made a year or so ago, decided to add a normal and spec map to give it more pop, and realism. Would much prefer the high poly version, but the restrictions i gave myself was to learn how to model off the high poly to create effects in a low poly model. Really miss modelling props and environments and hope i get the chance to do a lot more at university this year.




I had some free time, and thought that i would make sure i didnt get too scrappy on my 3D skills. fired up maya and decided that i would have a go at recreating my animation backgrounds in 3D. so far so good. (hopefully will finish this at some point)





Over the summer, i decided to move in to my 2nd year accommodation straight after moving out of halls, and spend the summer down here in Falmouth, working. I didn't have much time for personal projects, but managed to start and finish (a few) some different ideas.

First off i did a few birthday card designs for some friends that were into tv series, like breaking bad, game of thrones, and sons of anarchy, even a little portrait. managed to finish 2 of them!